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Side Scroller

Building upon a prototype by Maxence-Richard Galan Saminan for Mirage, I was responsible for bringing the concept to life through level design for the introduction sequence of The Claws of Awaji.

Here is a playthrough : https://www.youtube.com/watch?v=ud_kVInkQlk

Based on the quest and narrative, I designed and adapted the entire LD for the side-scroller sequence (from the conception until the debug). Creating a side scrolling using features that are not intended for was a real challenge. Lot of things to explore, to keep, to abandoned. Doing something that has never been done on an AC, was a great opportunity for me, and an awesome challenge.

The basic intentions of the side scroller concept were to create a WOW effect for players, easy to handle without a tutorial and focus on gameplay. The work of pacing, composition, parkour, and fight has been meticulously reflected, scene after scene. Situations needs to be interesting, varied, and easily understandable.

Based on the story of the 3 main characters, each of them having their own part and their own gameplay, the design need to stick to the features of the characters:
- Yukari, calm and focused on stunning visuals and atmosphere—a moment of contemplation and storytelling.
- Tomeji, emphasizes combat and light puzzle sequences, showcasing the brute strength of this enforcer.
- Tsuyu, all about being a shinobi: using agility to navigate vertical environments and lurking in the shadows for stealth opportunities.

Special thanks to Maxence-Richard Galan Saminan (QD), Amancio De Almeida and Frederic Braud (LA), Pierre Espaignet (Lighting), Marine Gery (QA), Clement Cook (GPP), Baptiste Bourgoin (Tech LD), Diego Amador (LD), Simon Arseneault and Thibaut Machin (Direction Design) with whom I worked closely to build on design side the side-scroller sequence.
Thanks Amancio and Frederic for some screenshot.
But also thanks to everyone who collaborated with us on it to make it real.